Monthly Archives: June 2011

How To Run A Meeting That Doesn’t Suck

ShareYou want to be a game designer?  There will be meetings.  Oh yes, there will be meetings. The chief job of the game designer is communication.  It is often convenient and useful to communicate or discuss something amongst a group … Continue reading

Posted in Game Designer's Survival Guide, Game Industry | 4 Comments

How To Rock Any Design Interview – Part 1

ShareInterviewing for creative positions is kind of bizarre.  You’re being asked to demonstrate in less than a day that you have a creative drive that will hold up for months or years.  Game design positions are especially troublesome, since as … Continue reading

Posted in Game Designer's Survival Guide, Game Industry, Uncategorized | 6 Comments

Sharpness +1

ShareI am absolutely fascinated by this video.  For one, I’m amazed that someone decided to ask the question, “What Do Game Developers Look Like” of a bunch of Russian women.  But I’m equally fascinated by the answers. Let’s face it, … Continue reading

Posted in Game Designer's Survival Guide, Game Industry | 6 Comments