Category Archives: Game Designer’s Survival Guide

The Small Stuff

ShareSo here’s the situation:  You’re the design lead on a project, and someone on your team very passionately disagrees with you on a small detail.  That detail happens to be one you care about, but probably won’t make a major … Continue reading

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Design for Small Teams

ShareThere is no right way to be a designer in the abstract, just as there are no good designs in the abstract.  Context is everything.  Today, I’m going to discuss one particular context – the role of the designer on … Continue reading

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How To Run A Meeting That Doesn’t Suck

ShareYou want to be a game designer?  There will be meetings.  Oh yes, there will be meetings. The chief job of the game designer is communication.  It is often convenient and useful to communicate or discuss something amongst a group … Continue reading

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How To Rock Any Design Interview – Part 1

ShareInterviewing for creative positions is kind of bizarre.  You’re being asked to demonstrate in less than a day that you have a creative drive that will hold up for months or years.  Game design positions are especially troublesome, since as … Continue reading

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Sharpness +1

ShareI am absolutely fascinated by this video.  For one, I’m amazed that someone decided to ask the question, “What Do Game Developers Look Like” of a bunch of Russian women.  But I’m equally fascinated by the answers. Let’s face it, … Continue reading

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So You’ve Been Laid Off.

Share(Important Disclaimer:  I have been recently laid off.  I am not at liberty to discuss any of the specific terms of that layoff, and none of what follows should be taken as commentary on my previous employment.  This article covers … Continue reading

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The Value of Conferences

ShareOver the past few years, I’ve made a special effort to speak at game industry conferences whenever the opportunity avails itself.  Last year alone, I spoke at LOGIN, Austin GDC (where my talk was rated best of show) and delivered … Continue reading

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